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vinLAURIA

Age/Gender: 16, Male
Location: Somerdale, NJ
Job: Inventor, programmer

Newgrounds Stats

Sign-Up Date:
7/26/06

Level: 2
Aura: Light

Rank: Civilian
Blams: 0
Saves: 2
Rank #: 181,405

Whistle Status: Normal

Exp. Points: 20 / 50
Exp. Rank #: 688,295
Voting Pow.: 1.98 votes

BBS Posts: 1 (0 per day)
Flash Reviews: 11
Music Reviews: 4
Trophies: 0
Stickers: 0

All Flash Reviews

11 Reviews | 0 w/ Responses

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Score: 3
Another One Level Game

"Pathetic."

date: August 4, 2008

There's a difference between a fun challenge and completely unfair circumstances. Any one improvement would have made this game infinitely easier but as it stands it is completely impossible unless you've got insanely good luck.

The cannons fire randomly and give no warning, and I swear you've programmed in proximity checks because they only tend to fire right when I go in front of them. The bullets move so quickly that by the time you react, you're already dead. There are times when they don't fire for several seconds, but I know I can't pass in front of them because when I finally do, THAT'S when they'll peg me, but meanwhile the homing orbs are bearing down on me.

The fact that you even have homing orbs sucks. They're larger than I am, they move quicker than I do when I'm slow and still almost as quick as me when I'm fast, and you have TWO?! One was bad enough and now I'm being closed in from two directions?!

And the speed thing sucked. You almost never need the slow ability and the fact that you always start off as slow sucks. I always have to go into the upper left corner and click the button each time I die. Half the time I accidentally leave my cursor there or another place in the playing field and it ends up as a distraction because as soon as I click it the cannons are already bearing down on me. It's a useless ability anyway, but it wouldn't have been nearly as annoying if you could just hit the spacebar or another key to switch instead of keeping one hand on the keys and another on the mouse, or better yet, leave your speed as it last was when you died.

And the lightning doesn't help things, because then I can't go to the other half of a field because of cannons, the lightning just turned back on and will stay on for several seconds, closing in my play area, making me dangerously close to the orbs and then dying when I finally hit them. The area where it's safe to move around can get so small so quickly and so without warning that the game takes far more luck than skill.

The farthest I got was when I somehow avoided the lightning and the orbs and cannons only for the top wall to suddenly come flying down really quickly when I was in the top of the arena and I never even got back up to that point. If me chucking an active chainsaw at my monitor out of frustration is a sad ending, then I believe your warning.

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Score: 6
Brawl Taunts

"Eh..."

submission: Brawl Taunts
date: June 6, 2008

It has some strong points, but a lot of the skits are hit or miss and lose their humor and just get annoying after the first time around. That said, the Link one still cracks me up each and every time. SJRAAAAAURGHK.

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Score: 10
Submachine2: Lighthouse

"Wow."

date: August 14, 2007

This game is really something. Loved the first, had to use a few hints if I remember correctly.

(Minor spoilers ahead, people.) Here I've got 18 secrets, four of the five lights lit in the top room, and all of my item slots filled and all of the items used, and I've only been playing for about an hour, and this is my first play and I haven't touched a walkthrough yet.

Now to just get to the end...

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Score: 9
Mario's Last Battle

"Very win!"

date: July 24, 2007

This is very well done!

The animation was smooth, the use of custom sprites was great (Especially since these are Super Mario Bros. sprites!) and the ending was ridiculous.

And for something submitted for VGDC, I have to say it's rater clean unlike a lot of stuff there, since that site's pretty crude a lot of the time.

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Score: 9
Monochrome

"Fascinating."

submission: Monochrome
date: July 23, 2007

This game's right up my alley. Very color-based and bonus points for even mixing colors. Shows obvious inspiration from Jmtb02 and by the look of the graphics and the feel of the overall gameplay, may be a heavily-modified clone of Luminara.

Difficulty increased at a rate that was easy enough to adjust to while still making it interesting.

However, the rate of fire was much to slow at the beginning for my taste and Black's movement was rather... Choppy.

Still, great game.

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Score: 9
Mario RPG: Rawest Forest

"Pretty good."

date: June 8, 2007

They only real problem I had with this was the annoying Japanese text.

Yeah, it's "cool," but is it really neccessary, especially for a Mario movie?

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Score: 4
Proximity

"No."

submission: Proximity
date: April 21, 2007

The sad thing about this game is that either my luck is incredibly abysmal, or the computer is incredibly overpowered.

My average game has me with an average piece power of 5 and him with an average piece power with 18.

Not a good mix, may I suggest you fix the math.

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Score: 10
Super Mario bros Z ep 5

"You have truly outdone yourself again, sir."

date: February 18, 2007

While I've seen the others, I think this is your best work yet. Certainly a lot of action going on, and there were plenty of parts where I literally lauged out loud for about 10 seconds straight. You're getting better, and I can't wait for the sixth, "maaaaaaaan".

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Score: 9
New smash bros brawl

"Hey, that was pretty good."

date: January 19, 2007

That was nice - the effects were simple yet worked well and the choreography was excellent.

Keep up the good work, because that was really cool.

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Score: 9
Four Second Frenzy

"A worthy sequel."

submission: Four Second Frenzy
date: July 29, 2006

This is pretty good. Rather tougher than the first one, though. I WILL beat Sudden Death mode one day!

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